

While the game recommends you avoid causing collateral damage, there is currently no penalty to using explosive weapons in your base. Aliens tend to appear at the extremities of the base however.Įven if a bases air defences did not shoot down the attacking UFO, every successful hit will reduce the number of alien attackers assaulting the base. The Aliens enter the base via Alien Breaching Pods which are forced into the base at random locations and deposit the Alien forces into the base. Commanders should take care to the use of explosives as heavily damaging rooms will destroy them, forcing commanders to rebuild or repair them at a later date. To win the Xenonauts must kill all attacking Alien forces within the base. With this example in particular, the small radar module provides an empty hallway. Although this means you have to spread your soldiers out to cover both points, so do the aliens. If the Aliens kill all defending personnel or destroy the Command Center then the Base is destroyed. The above base is designed to work like the popular defendable base layout, but also provides a second access point into the hangars. The player is charged with defending the base from the Alien attackers at all costs. These missions are generated when a region of the world is doing very well in shooting down UFOs. Defend the Command Center from destruction.Ī Base Defence mission is triggered when an Alien Base Attack mission is able to locate a Xenonaut's base.The loss of one of our installations to alien attack could be catastrophic for the Xenonauts. However, remember that you are fighting within a Xenonaut installation - inflicting heavy damage on our structures will knock them out of action until our maintenance crews can repair them It must be protected at all costs, as if destroyed the resulting explosion will annihilate our installation. The alien objective will be our Command Center, as this contains the base reactor. All military personnel in the base are preparing to repel the invaders. All non-military personnel have been evacuated to the emergency bunker beneath the base Command Centre. The alien vessel has survived our anti-air defences and alien troops have been detected entering our maintenance tunnels. Extensive tech tree - a wide variety of weapons, equipment, armor and auxiliary weapons and more than a hundred items to unlock - all opportunities will be used to help defeat monsters.Our installation (Base name) is under attack by (Alien Race Name).night missions, proper base defence missions, etc) but were now in a position where we can start to implement entirely new features. Advanced modeling - non-linear structure of combat operations, providing a wide choice of tactical solutions, where each game element can affect the further development of events. Most of the new features that appeared in V14 were features from the original Xenonauts that we knew we had to include in Xenonauts 2 to make it a proper sequel (e.g.Capturing emergency areas, providing access to alien technologies, etc. Customize fighters, access anti-aircraft guns and interceptors capable of shooting down UFOs and enemy planes.

Strategic management - creation of a base, construction of modules and laboratories.Dynamic changes of day and weather conditions affect the gameplay and behavior of the squad. Interactive maps that allow you to blow up and destroy surrounding objects and shelters.

